Hollow Tide
The sea leaves a fishing town overnight. Something is breathing in the seabed.
- world rules
- 14
- canon facts
- 62
- locked
- S1 · E01–E04
The operating system for AI series production
Write a season, build characters that stay themselves, generate every shot through orchestrated providers, review the takes, and assemble finished vertical episodes — in one studio, with Production Credits estimated and reserved before each job runs.
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The sea leaves a fishing town overnight. Something is breathing in the seabed.
19 · harbour mechanic
Seven stages on one thread. Nothing is a separate tool, nothing is a hand-off, and every stage knows what the last one decided.
Lock premise, world rules and cliffhanger patterns.
References, wardrobe, voice and identity locks.
Scenes, dialogue and timing estimates.
Board every take with cost before generate.
2-up and 4-up compare with keyboard approval.
Assemble vertical episodes with captions.
Packages for TikTok, Shorts and Reels.
A character is not a prompt. It is a locked set of references, a voice, a wardrobe, a way of speaking and a list of things that can never change. Serialoom checks every generated shot against that canon and tells you the moment a take drifts.
Slicker reads blue. Canon is oil-yellow since E01. Regenerate with the wardrobe reference.
Locked assets are excluded from batch regeneration and cannot be overwritten by a draft.
Serialoom is not one generation box. It routes each job to the provider that does it best, holds the budget, retries what fails, and keeps the result attached to the shot it belongs to.
Video, voice and text route independently. Failures retry without losing the shot.
Every enqueue estimates Production Credits, reserves them atomically, then captures or releases on job outcome.
Assets, scores, continuity flags and ledger rows never float free of their beat.
Mira climbs into the dry seabed as the fog closes behind her.
A shot is the unit of work. It carries its own brief, references, prompt, takes, quality score, continuity status and cost — estimated, reserved and actual. Nothing is generated without a number attached to it first.
Generate a whole scene at once. Approve in bulk only when no continuity flag is open.
Approved finals are excluded from regeneration and cannot be silently replaced.
Generation spends Production Credits on every retry. Serialoom reserves credits before the job starts, shows the estimate on the button you are about to press, and stops when your wallet cannot cover the reservation.
4 drafts × 4 shots. Estimate before enqueue — reduce to 2 drafts and the reservation drops to 336 credits.
Most tools make one clip. Serialoom is built for serialized storytelling — fixed seasons, open-ended runs, or undecided arcs — where continuity matters more than any single shot.
Start with a premise and one character. Serialoom takes it from there — and shows the Production Credit estimate before each generation runs.